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-   -   (better) pinball (http://www.anythingbutipod.com/forum/showthread.php?t=61120)

visionary m 02-04-2011 04:06 AM

(better) pinball
 
3 Attachment(s)
Me and WooDChecker just got done making major improvements to this game... WooDChecker made some amazing graphics, and I sped up the ball, hope you like it.

Redwolfhome 02-04-2011 06:51 AM

Doesnīt Work
 
Mh I Have tested the game and it doesnt work!
If I press on the screen it deleted one rectangle - so all is right but then the ball fall down and it print out dead :(

WooDChecker 02-04-2011 07:51 AM

@Redwolfhome: Hmm, on my player it works pretty fine.
_ _ _
@visionary m: Hey, I think itīs quite good. It just needs some improvements. You could speed up the ball a bit, itīs to slow for me. And the graphics are looking so motley. If you want I could help you with that : )
(Take a look at the ZEN Tower teaser, there you find my skills)
The position of the highscore is also circumstantial. Maybe you can draw it above those flippers and darken it a little bit. But so far itīs cool.

jbob182 02-04-2011 08:51 AM

Quote:

@Redwolfhome: Hmm, on my player it works pretty fine.
Yes but he is not using the player, he refrences the print function so he is using the adk, i just tried it on the adk and have the same problem: Click the screen and one of the sqaures is deleted, and then the ball falls and prints dead. I am asuming that this is because of your timing mechanism, and that it only works on the player. But looks good so far.

visionary m 02-04-2011 01:26 PM

the game only works on the actual player unless you change the code:
ball_xspeed = ball_xspeed - (power*4)
on line 282 to: *****the line # moved when i updated the app******
ball_xspeed = ball_xspeed - (power*4)-10
the pinball game goes very fast on the adk.

also, WooDChecker i do need help with game art, if you would like to help that would be awsome.

I do have some issues with collision detection with the bumpers, but I think that the other stuff works good. I will speed up the ball though, it is pretty slow.

Kalle Kula 08-08-2011 06:32 AM

Quote:

the game only works on the actual player unless you change the code:
ball_xspeed = ball_xspeed - (power*4)
on line 282 to: *****the line # moved when i updated the app******
ball_xspeed = ball_xspeed - (power*4)-10
the pinball game goes very fast on the adk.
For me the app doesn't work on the ADK either unless I change that line.
I think you should update the zip-file. It would be sad if you lose users because of this. Users shouldn't have to check the last post in thread and when edit the code to get it working.

the line to change is now at 244:
ball_xspeed = ball_xspeed - (power*6.5)
If I change that to 244:
ball_xspeed = ball_xspeed - (power*6.5)-15

It works for me on the player and the ADK. I run the ADK on a slow computer/environment and maybe people with a faster set-up should have some other parameters in the ADK.

I think a quick way to see if the app is running in the ADK is to check the path:

if string.match(package.path, "ADK") == nil then
player.....
else
ADK.....
end

And of cause: it's a good app.


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