|
|
|
#1
|
|||
|
|||
|
Me and WooDChecker just got done making major improvements to this game... WooDChecker made some amazing graphics, and I sped up the ball, hope you like it.
Last edited by visionary m; 02-25-2011 at 08:57 AM. Reason: update |
|
|
|||
|
|
|
#2
|
||||
|
||||
|
Mh I Have tested the game and it doesnt work!
If I press on the screen it deleted one rectangle - so all is right but then the ball fall down and it print out dead
|
|
#3
|
||||
|
||||
|
@Redwolfhome: Hmm, on my player it works pretty fine.
_ _ _ @visionary m: Hey, I think itīs quite good. It just needs some improvements. You could speed up the ball a bit, itīs to slow for me. And the graphics are looking so motley. If you want I could help you with that : ) (Take a look at the ZEN Tower teaser, there you find my skills) The position of the highscore is also circumstantial. Maybe you can draw it above those flippers and darken it a little bit. But so far itīs cool.
__________________
Tell me if you need an unique design for your app ; ) |
|
#4
|
||||
|
||||
|
Quote:
__________________
Tools: Playlist Manager , Document to RSS , Notepad++ Instellisense Games/Apps: Asteroids, ZenFrame, Graphing Calculator, Pingus X-Fi2, Boxwars, SkiFree, Jezzball |
|
#5
|
|||
|
|||
|
the game only works on the actual player unless you change the code:
ball_xspeed = ball_xspeed - (power*4) on line 282 to: *****the line # moved when i updated the app****** ball_xspeed = ball_xspeed - (power*4)-10 the pinball game goes very fast on the adk. also, WooDChecker i do need help with game art, if you would like to help that would be awsome. I do have some issues with collision detection with the bumpers, but I think that the other stuff works good. I will speed up the ball though, it is pretty slow. Last edited by visionary m; 02-26-2011 at 02:27 AM. |
|
#6
|
|||
|
|||
|
Quote:
I think you should update the zip-file. It would be sad if you lose users because of this. Users shouldn't have to check the last post in thread and when edit the code to get it working. the line to change is now at 244: ball_xspeed = ball_xspeed - (power*6.5) If I change that to 244: ball_xspeed = ball_xspeed - (power*6.5)-15 It works for me on the player and the ADK. I run the ADK on a slow computer/environment and maybe people with a faster set-up should have some other parameters in the ADK. I think a quick way to see if the app is running in the ADK is to check the path: if string.match(package.path, "ADK") == nil then player..... else ADK..... end And of cause: it's a good app. |
![]() |
| Tags |
| fun pinball |
«
Previous Thread
|
Next Thread
»
| Thread Tools | Search this Thread |
| Display Modes | |
|
|
All times are GMT -5. The time now is 11:27 AM.












Hybrid Mode
