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  #1  
Old 02-11-2010, 01:44 AM
badazzmofo badazzmofo is offline
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Thumb Up Zen Trek now available!

ive made a new version of the 'zen daft' app by jespuur called: zen trek. it's 24mb from all those wav filesso expect a long download.

http://www.mediafire.com/?vwzimizmzwg



ive fixed the graphics, fixed some code, added 2 more rows of samples, spiffed up the splash screen, etc.

all samples are original series star trek, and they're as big as i could make them and still get all of them to play.

I do have some bugs and i hope that you geniuses can help me on that.

mainly:


-sometimes wont play some of the samples on the top row
and
- tried to animate the logo in the splash screen so it slides out from the left but was unable to do it without a bunch of lag.
from the impression that im getting, you have to create all your screen collateral (images, bg, text, etc) and redraw your image to give an image the appearance of movement...otherwise it leaves a trail across the screen of all the redrawn image instances.
has anyone been able to animate an image without having to do this?



update:
accelerometer now working so that when you flip the player upward on it's Z axis, it plays the chirp from the communicator...now you can pretend like you're calling sulu.

Last edited by badazzmofo; 02-11-2010 at 10:01 PM.
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  #2  
Old 02-11-2010, 10:38 AM
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Habhome Habhome is offline
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Tried this. Though I'm not a fan enough of Star Trek to understand what the sounds refer to really. =P Have only seen one or two episodes ever.
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  #3  
Old 02-11-2010, 10:58 AM
jespuur jespuur is offline
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Quote:
Originally Posted by badazzmofo View Post
- i cant get intro.wav (the 'space the final frontier' spiel) to play on the splash. apparently, jespuur couldnt get that to work either.
Hehe nice!, Nah, it works in emulator but not on the player.. =/, Try to shrink your soundfiles a bit. make them with lesser quality, its huge now =/
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  #4  
Old 02-11-2010, 11:03 AM
DanTheLegoMan DanTheLegoMan is offline
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I think you are probably right about running out of memory.

I was able to fix the issue with the splashsound not playing, and the background not drawing on a second run by doing this: -

In main.lua ...

Move the two "dofile" lines before the "--Load Images" comment line

Add these lines at the end of main.lua (after the while loop) ...

imgBg:close();
work_it:close();
make_it:close();
do_it:close();
makes_us:close();
harder:close();
better:close();
faster:close();
stronger:close();
more_than:close();
hour:close();
our:close();
never:close();
ever:close();
after:close();
work_is:close();
over:close();
a1:close();
a2:close();
a3:close();
a4:close();
a5:close();
a6:close();
a7:close();
a8:close();

In splash.lua ...

Uncomment all the splashsound lines
After the newly uncommented splashsound:close() line add ...
background:close();
logo:close();

Dan
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  #5  
Old 02-11-2010, 05:26 PM
Tmd Tmd is offline
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it works pretty good havent seen any hangups yet.
I think it would have been cool to have some sound bits from the star trek characters instead of only sound effects but still fun to play with.

Thanks for the hard work :-)
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  #6  
Old 02-11-2010, 05:32 PM
badazzmofo badazzmofo is offline
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Quote:
Originally Posted by DanTheLegoMan View Post
I think you are probably right about running out of memory.

I was able to fix the issue with the splashsound not playing, and the background not drawing on a second run by doing this: -

In main.lua ...

Move the two "dofile" lines before the "--Load Images" comment line

Add these lines at the end of main.lua (after the while loop) ...

imgBg:close();
work_it:close();
make_it:close();
do_it:close();
makes_us:close();
harder:close();
better:close();
faster:close();
stronger:close();
more_than:close();
hour:close();
our:close();
never:close();
ever:close();
after:close();
work_is:close();
over:close();
a1:close();
a2:close();
a3:close();
a4:close();
a5:close();
a6:close();
a7:close();
a8:close();

In splash.lua ...

Uncomment all the splashsound lines
After the newly uncommented splashsound:close() line add ...
background:close();
logo:close();

Dan
thanks!

works like a charm, upload has been updated.

thanks for the accelerator code too.

Last edited by badazzmofo; 02-11-2010 at 09:26 PM.
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  #7  
Old 02-13-2010, 03:23 AM
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ZaPx64 ZaPx64 is offline
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Youc ould have decreased the filesize by not delivering the .psd files because they are not necessary for Zen
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