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Old 02-28-2010, 08:49 PM
madg madg is offline
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Join Date: Feb 2010
Posts: 4
Default minesweeper beta 0.6 available

Hi folks.
So here's my first app. First I need to mention that my last experience in programming is ten years ago. I wrote programs for my TI-83 (which is a calculator ) that were not too complicatet. Now i tried to learn some .lua some days ago. That is the result so far.

Some cosmetics are still missing but the framework does what it's intendet to do. The home-button gives an error but i have no clue why. The game then may not start two or three times after it home-button-crashed but then it works again - quite confusing to me... Maybe anyone of you could help me with this problem quite at the end of the code? Shouldn't be that difficult for you.

Timer and highscore are on the list of things to do. So is the option to safemark a spot in order not to touch it accidentially.

Give me some feedback and/or help in finishing that app.


changelog:
beta 0.4 finished -- now with a marker modus (click the symbol in the upper right corner)


beta 0.6 finished --
-remaining mine counter
-show all mines when hit one
-new game button (even added the smileys...)
-nicer main menu-background and buttons


things on the list:
-open multiple fields when empty field is hit
-time counter/highscores
-sounds (although i'm not sure what sounds to use for minesweeper - suggestions are very welcome)
Attached Images
File Type: png screenie1.png (112.7 KB, 381 views)
File Type: png screenie2.png (54.1 KB, 298 views)
Attached Files
File Type: zip Minesweeper beta 0.4.zip (26.1 KB, 139 views)
File Type: zip minesweeper beta 0.6.zip (355.1 KB, 1085 views)

Last edited by madg; 03-02-2010 at 04:05 PM. Reason: new version available
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