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Tower Defense Development Thread
Been REAL busy lately, haven't had much time for actual development. Now, I do =). So I shall continue on my future hopefuls. ![]() Done:
The game's map system is a simple sidelining(enemies keep to a set path) type. There will be an in-game map creator/editor. ![]() Basically the code for a map is such: Code:
MapTitle = "Out of the Way";
WaypointX = {12,12,213,213,288,288,62,62,212,212}
WaypointY = {0,87,87,12,12,138,138,188,188,240}
WaypointSize = # WaypointX;
![]() The actual gameplay is endurance based. So your "score" is the level you get to. This is the type I enjoy so it's the format I'm using. The graphics are all in-house; meaning no outside images. All the enemies are ASCII based, "o O [:] <> x X", and the towers are simple graphics made out of lines and circles. Maps are grid like Vector TD. Surprisingly it runs smooth so far. ![]() The tower upgrading system in this game is something like a tech tree. You always start with a basic tower and upgrade it to the unit you want. Useful information: -AoE = Area Of Effect, eg Splash damage. -DoT = Damage Over Time, eg Burning -RoF = Rate Of Fire, the turret fireing speed. In terms of making a certain tower more powerful, instead of spending currency it's done by experience. The more experience the tower has killing, and to a lesser extent killing, the higher the towers level will be. Each level will increase it's stats in a certain way and at the final level will be something special. Code:
[BASIC]
-Building block of the towers.
[HIGH SPEED]
-Shoots faster than the basic tower.
[HEAVY HIGH SPEED]
-Upgraded version of the HIGH SPEED tower.
Slightly faster, powerful, and larger range.
[AOE]
-Damages the targeted unit as well as a unit on
each side. The damaged is halved to the surrounding
units.
[HEAVY AOE]
-Upgraded version of the AOE tower.
Now hits the targeted unit plus two units on both
sides. Range and damage is also slightly upgraded.
[SLOW]
-Upgrades the AOE damage tower into an AOE slow tower.
-Slows the targeted unit plus a unit on both sides.
[DOT]
-Upgrades the AOE damage tower into an AOE fire tower.
-Does no bullet damage but every enemy in its radius
gets burned until they pass.
[AURA]
-Inflicts no damage but every enemy in its radius takes
more damage.
[DAMAGE PLUS]
-Upgrades the AURA tower into a passive aura that
increases the damage of all towers in its radius.
[RANGE PLUS]
-Upgrades the AURA tower into a passive aura that
increases the range of all towers in its radius.
[ROF PLUS]
-Upgrades the AURA tower into a passive aura that
increases the RoF of all towers in its radius.
[RANGE]
-Has tremendous power and range but a slow RoF.
[HEAVY RANGE]
-Upgrades the RANGE tower even further. It can
practically hit the entire map if placed right. The
damage is also increased but the RoF is decreased
even more.
[SPECIALIZATION]
-Has average damage, speed, range, but it has a small
chance to instant kill its target.
[TELEPORT]
-Will teleport units back to the starting gates. A
unit that has been teleported can't be teleported
again.
[LASER]
-A long range tower that penetrates in a line.
![]() Version 0.1
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Only ONE more functions in the Wiki need addressing! Zen X-Fi2 LUA Wiki Want to protect your applications? Click Here! Tower Defense Thread Zen Lock - Protect Your Zen! Last edited by ThievingSix; 03-16-2010 at 04:22 PM. |
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