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#1
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FEATURES: V1.0 - Experimental Helicopter sprites Randomly placed obstacles Highscore & distance meter Simple crash animation with sound Tap/hold the screen to make the helicopter go up Speed increases in 3 steps Known issues to address: The helicopter is very shaky due to being adjusted 10 pixels up or down at any given time. I did this because I didn't manage to solve a good screen drawing to get a smooth fps. This is my first time trying to make moving things on the player, and I'm failing miserably. ![]() I'd love it if someone could give me a few pointers where I go wrong in the code. And a word of warning, my code is comment heavy, but I'm not sure if my comments are specific enough to actually be of any help for anyone but me xD. Also, the code is experimental so a lot of lines are commented out to see what difference it'd make and so. LATEST NEWS:
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"If you are good enough at English to apologize, then there is no need to." - A good friend of mine Discovered something about the X-Fi2 you think others may not know? Post it here so others can learn about it! Have a question about X-Fi2 apps? Consult the FAQ before creating a thread about it. Like my work? Tell your friends. Don't like it? Tell me so I can improve. ^.^ Last edited by Habhome; 03-13-2010 at 04:36 AM. |
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#2
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Anything that flies is fine so long as all the graphics are suitably themed. I have no problem with a helicopter being the main sprite.
As for names, Dynablade comes to mind. It's the word for a helicopter blade. |
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#3
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I think that it should look like the original so use a helicopter or better yet put an option to switch between a bird and a helicopter on the main menu
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#4
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V1.0 released with Helicopter sprites! See first post.
__________________
"If you are good enough at English to apologize, then there is no need to." - A good friend of mine Discovered something about the X-Fi2 you think others may not know? Post it here so others can learn about it! Have a question about X-Fi2 apps? Consult the FAQ before creating a thread about it. Like my work? Tell your friends. Don't like it? Tell me so I can improve. ^.^ |
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#5
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V1.0 is a big failure, Apparently my way of doing it was waay too much for the player to handle. I'd be very grateful if someone with more knowledge could take a look at this. I'm in the phase of learning and I apparently didn't know enough to make anything move correctly O=)
__________________
"If you are good enough at English to apologize, then there is no need to." - A good friend of mine Discovered something about the X-Fi2 you think others may not know? Post it here so others can learn about it! Have a question about X-Fi2 apps? Consult the FAQ before creating a thread about it. Like my work? Tell your friends. Don't like it? Tell me so I can improve. ^.^ |
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#6
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It's Super!
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I'm sorry. I don't speak English... I'm from Poland. |
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#7
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This game is fantastic! Hopefully you can work out the problems in good time...
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#8
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I'm happy to help sort stuff out and teach you, with the knowledge i have gained from falling balls, just let me know
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Current Languages: -English |
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#9
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Well I've figured out how to make the obstacles appear and so, and also how to make the speed go up as you get further into it. The biggest issue left is the shaky helicopter movement. I need to optimize my screen updating so the game flows quicker and I don't have to move the 'copter 10 pixels at a time to get decent speed out of it.
__________________
"If you are good enough at English to apologize, then there is no need to." - A good friend of mine Discovered something about the X-Fi2 you think others may not know? Post it here so others can learn about it! Have a question about X-Fi2 apps? Consult the FAQ before creating a thread about it. Like my work? Tell your friends. Don't like it? Tell me so I can improve. ^.^ |
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#10
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Quote:
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Current Languages: -English |
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#11
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The code is there in the Zip, just as when you code it yourself. I don't really have time this very minute to look at it, have an English composition to write. But I'll check into the code myself later.
__________________
"If you are good enough at English to apologize, then there is no need to." - A good friend of mine Discovered something about the X-Fi2 you think others may not know? Post it here so others can learn about it! Have a question about X-Fi2 apps? Consult the FAQ before creating a thread about it. Like my work? Tell your friends. Don't like it? Tell me so I can improve. ^.^ |
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#12
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Yeah, i understand that, but i was just wondering if it was the most up to date code (with the obstacles working and stuff) dont worry about it tho, i'll look through the current code and check, have fun with the English composition
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Current Languages: -English |
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#13
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Yes, it's the most up to date code I believe.
__________________
"If you are good enough at English to apologize, then there is no need to." - A good friend of mine Discovered something about the X-Fi2 you think others may not know? Post it here so others can learn about it! Have a question about X-Fi2 apps? Consult the FAQ before creating a thread about it. Like my work? Tell your friends. Don't like it? Tell me so I can improve. ^.^ |
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#14
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Pretty clever work with the touch.up and touch.down! About the speed, I think you can ditch some variables. (For example fly: You can change heliY = heliY-10 to heliY = heliY-helimove, and under touch.up and touch.down do helimove = -helimove. That way you can ditch the whole if game == true elseif game == false story in function move() ) Also you can reduce the function calling and the amount of if game statements by combining some functions. I'm not sure if these will provide noticable differences, but the less statements and functions, the better, I think. But the biggest improvement will be ditching the Quote:
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I just tried it on my player and it works pretty well with a heliY=heliY+3. While working on ZenDuck I found that a fillrect of 400x240 every frame is really heavy on the player. And then ThievingSix pointed out to me that it's totally unneccesary. Only redrawing the parts that have changed requires some more programming and frustration , but really pays off in the long run. As in; you can do more on the screen without slowing down the player too much.
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#15
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I'm not entirely sure what yo mean with the game thing though, but I haven't looked at the code for long so I'll take a look and see if I get what you mean.
__________________
"If you are good enough at English to apologize, then there is no need to." - A good friend of mine Discovered something about the X-Fi2 you think others may not know? Post it here so others can learn about it! Have a question about X-Fi2 apps? Consult the FAQ before creating a thread about it. Like my work? Tell your friends. Don't like it? Tell me so I can improve. ^.^ |
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#16
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i think the helicopter is to fast
change the os.wait(10) in the while loop to os.wait(30) |
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#17
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I agree with redwolf the helicopter should be slow but i think os.wait(30) is a bit too slow
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#18
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Well I don't think it's too fast actually, the game has to be a little hard to play don't it
But it would be nice if you could select the game speed in a menu.What I do miss is levels, preconfigured levels so that when you fail, you'll know what to expect when you try it again. But this game has been on ice for a while, and on top of that, I thought Habhome is away for a few months, and has a lot of other work on his mind anyway. I guess that you both could improve this game if you ask Habhome for permission.. but I'm sure he doesn't mind as long as you give him the approporiate credits. |
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#19
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As it is now I will be busy all through July with no dev time whatsoever, after that I have a small opening only to get busy soon after with a trip and then University after that. But as Brett said, you can feel free to improve this game, I threw this out here as a Proof-Of-Concept to get the ball rolling. Now I've got hooked on another project which will take quite some time to finish. I'd like to be a part of the dev team though when I have time, to give ideas/advice/critic/whatever, to help out. And that's it for my visit here. *runs to his other business*
__________________
"If you are good enough at English to apologize, then there is no need to." - A good friend of mine Discovered something about the X-Fi2 you think others may not know? Post it here so others can learn about it! Have a question about X-Fi2 apps? Consult the FAQ before creating a thread about it. Like my work? Tell your friends. Don't like it? Tell me so I can improve. ^.^ |
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