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  #1  
Old 12-27-2010, 02:40 PM
Thunder Thunder is offline
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Default Wooden Labyrinth

I am new to Zen X-Fi2 and Lua, but I tried to build a game. It's similar to this one: http://labyrinth.codify.se/
So far I made 5 levels and a "Level Creator" program (PC - Windows) for it.
As the app uses the accelerometer it cannot be run with the emulator.

...What I want to do...
- I'll probably try to implement a feature, that allows the author of a level to modify the size of walls. That could get a little hard.
- Some more levels
- And I think a real menu at the beginning would be nice.

Do you have any wishes? Or do you encounter problems while running it?


PS: Please excuse me for writing this mix of German and English
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  #2  
Old 12-27-2010, 03:13 PM
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datallboy datallboy is offline
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sweet! nice idea
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  #3  
Old 12-27-2010, 03:40 PM
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jbob182 jbob182 is offline
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Ah believe it or not this has been done ( well i think abandon) by melson. I found the link for "MazeBall" if you need ideas on how some things should look here is the link

http://sites.google.com/site/jumpman...edirects=0&d=1
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Old 12-27-2010, 03:48 PM
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Oh, thank you. I'll try to improve my one.
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  #5  
Old 12-28-2010, 10:04 PM
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the accelerometer is a little too sensitive to me
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Old 01-06-2011, 12:42 PM
sammyf96 sammyf96 is offline
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It doesnt work on the x-fi 2 it needs to be a lua file not rar is there a prob with my device or not
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Old 01-06-2011, 12:44 PM
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RAR is a packed archive. Use WinRAR or 7zip to unpack it.
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Old 01-07-2011, 10:22 PM
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jbob182 jbob182 is offline
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I agree that the accelerometer is a little too sensitive, when i lay my zen flat on a floor , the ball still moves.
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Old 01-08-2011, 05:09 PM
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Well, I tried to optimize the speed of the app and the accelerometer sensitivity ( no new features ). But there's a little problem with transparency... The holes seem blurred at the start of each level or if the ball is close to them. In former case it looks awesome to me.
I'll try to solve that regardless.

I hope you get along with the controls better now.
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