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#1
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Hi folks.
So here's my first app. First I need to mention that my last experience in programming is ten years ago. I wrote programs for my TI-83 (which is a calculator ) that were not too complicatet. Now i tried to learn some .lua some days ago. That is the result so far.Some cosmetics are still missing but the framework does what it's intendet to do. The home-button gives an error but i have no clue why. The game then may not start two or three times after it home-button-crashed but then it works again - quite confusing to me... Maybe anyone of you could help me with this problem quite at the end of the code? Shouldn't be that difficult for you. Timer and highscore are on the list of things to do. So is the option to safemark a spot in order not to touch it accidentially. Give me some feedback and/or help in finishing that app. changelog: beta 0.4 finished -- now with a marker modus (click the symbol in the upper right corner) beta 0.6 finished -- -remaining mine counter -show all mines when hit one -new game button (even added the smileys...) -nicer main menu-background and buttons things on the list: -open multiple fields when empty field is hit -time counter/highscores -sounds (although i'm not sure what sounds to use for minesweeper - suggestions are very welcome) Last edited by madg; 03-02-2010 at 03:05 PM. Reason: new version available |
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#2
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How do we indicate mines?
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#3
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Quote:
Another rather sophisticated way to mark a mine could be touching a field for a certain time (lets say half a second). But don't know yet how to program that since i started programming not even a week before. |
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#4
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Cool - your application is looking good so far.
The problem is that you have created a variable called "button" on line 33 which is now an image - which doesn't support "click". Rename your variable to something else and you should be OK. |
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#5
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i didn't think it would be THAT easy! hooray it works
![]() thanks a lot! I'm currently writing the marker stuff and it's close to get finished in the next two or three hours... |
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#6
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Quote:
__________________
Only ONE more functions in the Wiki need addressing! Zen X-Fi2 LUA Wiki Want to protect your applications? Click Here! Tower Defense Thread Zen Lock - Protect Your Zen! |
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#7
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A very nice app, maybe the best!
One thing which is different from the original, that you can already hit a mine with your first click. I don't need a sound for this game. |
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#8
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If you're looking for some sounds then i have some.
Extracted them from a Mine Swept app (for mac) ![]() Sorry i couldn't upload to the forum, it was too slow, but the best i could do was in mediafire. ![]() Link: http://www.mediafire.com/?ykiy3mqek4k And maybe you could include an option for classic (XP theme) or retro (Some nicer UI) Good luck in your App! Love it! |
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#9
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I'm a little late to this party, but I think this is a great app! Works really fine, and although I've only tried it on the simulator, I'm sure it will work very well on the player too.
Some comments: Your home button problem caught my eye, but then I read that it was already fixed. Maybe you'd want to update the first post, to show people the current status of your app. Another thing I noticed is that you've included two screenshots in the application folder, as well as a copy of the zipped application. This is not really a problem but it increases the size of the download dramatically.. 355KB while the game itself is just 93KB. One thing I really missed, was the "open multiple fields when empty field is hit" functionality, but I see you've already included that in your ideas list. I'd like to see that implemented. I'd also like to help you with this, so if you've not already got some ideas about this I'll maybe try something out. I'm not sure how that is different from the original game.. I've had that happen to me lots of times, even with the Win95 version. |
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#10
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A timer would make the game more interesting
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#11
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You could make the graphics more like the windows 7 graphics
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) that were not too complicatet. Now i tried to learn some .lua some days ago. That is the result so far.



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