android
  #61  
Old 02-25-2011, 05:48 PM
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an autorun.inf would work, though it seems on windows7 it doesnt work properly(I have experience with the autoruns). I might need to include a powershell script to handle this( it will create a service to autrun the updater)

Last edited by jbob182; 02-25-2011 at 06:12 PM.
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  #62  
Old 02-26-2011, 11:09 AM
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What if we also added a feature which would allow users to not just update apps they already have, but also install new ones. Just a thought.
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  #63  
Old 02-26-2011, 01:04 PM
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Yes I have thought if that, I will make a new thread about an auto updator so we dont clog up this one.
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  #64  
Old 02-27-2011, 09:38 AM
jameswalker101 jameswalker101 is offline
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This is a good idea for a game. You could make any platforming game, like mario, with not much modification.
Talking of joining, I think I need a bit more experience with LUA.
I look forward to the finished game !
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  #65  
Old 02-27-2011, 04:58 PM
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Not much modification? I have no idea what the engine looks like, but I doubt the modifications needed would be classified as "not much". But I dunno, haven't seen it. But let's stick to topic, Pingus.

Have you had any luck fixing the collision bugs from before?
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  #66  
Old 02-27-2011, 05:15 PM
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Quote:
Have you had any luck fixing the collision bugs from before?
We unfortantly have not been able to work on it latly, but it will get going again. One thing that we have added was that if you touch an ability then the button displays the animation and stay pressed until you select another ability. That bug you mention is a really easy fix. Though we have yet again run into a problem because of the player- If there are more then 10 or so penguins, the game starts too slow, we thought it might be ram, but we cleared up a few good hundred kilobytes and no improvement. It might be our drawing part ( we cover up a penguin and not redraw the backround), but the speed doesnt increase as penguins leave the screen. Which leaves the loops. We are going to have to filter and combine some loops or limit how many penguins can exist at a time.


Quote:
but I doubt the modifications needed would be classified as "not much"
Actually it is more classified into : Dont even mention it until we finish this project, our engine could be modified for one of those games but then you need to remove alot of the functions just for pingus, modify the engine, and not mess up the code.
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  #67  
Old 03-05-2011, 06:52 AM
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IF U GUYS ARE TALKING ABOUT COLLISION CHECK FOR A PROJECTILE AND GROUND THEN

for the collision check
We can have a fixed x axis and a variable y axis
I just has to check once if it has a collosiion

if u arrange the point of hills according to ascending xcoordinate

xpos
ypos

hill_y[xpos]>ypos then --code-- end
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  #68  
Old 03-05-2011, 10:14 AM
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Loops you say? Doubt I can help you with that seeing as I am not involved in the project, can just wish you luck.
And about limiting the number of Pingus, that could be a solution, but could also cause problems in some levels where you might need all Pingus out and about for some manoeuvre.

Quote:
Originally Posted by Android18 View Post
IF U GUYS ARE TALKING ABOUT COLLISION CHECK FOR A PROJECTILE AND GROUND THEN

for the collision check
We can have a fixed x axis and a variable y axis
I just has to check once if it has a collosiion

if u arrange the point of hills according to ascending xcoordinate

xpos
ypos

hill_y[xpos]>ypos then --code-- end
I think we're all familiar with the basics of collision check, and this one is a bit more complex than just object vs level ground.
But as he said, that was not the hard thing to fix.
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  #69  
Old 04-22-2011, 01:02 PM
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For anyone still wondering about Pingus, it is still in development. Though it is at another pause for a few weeks because of limitations of time. Currently here is what we have done/working on:

*Walking
*Falling
*Hill engine
*Splat
*Climber Ability
*Miner Ability
*Basher Ability
*Digger Ability
*Blocker Ability
*Floater Ability
*Automatic level building from .pingus files ( so you can use the pingus level editor and convert it into a map in our format
*Re-Re-Re-Optimizing code(this time for drawing changes in the map)
*level 1-4
*Custom Font engine ( Is beign re-written, though right now, it works perfectly with led numbers)
There are other finished aspects of the game but these are the main.
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