Without seeing the code i am not sure why it would crash, but i suggest trying my player debug function:
function debug.player(functionname) -- a nice debugger for the player which outputs any errors of functions to a text file called "ErrorLog.txt" f,vrf=pcall(functionname) if not f then savevariable("ErrorLog.txt",variabletype(vrf)) end end function savevariable(file,variable) -- this will save variables to a file CodeOutput = io.open(file,"w"); CodeOutput:write(variabletype(variable)); io.close(CodeOutput); end function variabletype (o) if type(o) == "number" then return tostring(o) elseif type(o) == "string" then return string.format("%q", o) else return tostring(o) end end
It is not that folders should be written in CAPIZED ( I use lower case folders, look at Pingus)
I doubt its the reading speed of the player, after seeing how far i can push pingus on the player, I highly doubt you could reach that limit.
Zen X-Fi2 Recovery Guide
Playlist Manager , Document to RSS , Notepad++ Instellisense
Asteroids, ZenFrame, Graphing Calculator, Pingus X-Fi2, SkiFree, Jezzball
Last edited by jbob182; 08-22-2011 at 09:36 AM.
|3d, dungeon, engine, might and magic, rpg|
|Thread Tools||Search this Thread|
All times are GMT -5. The time now is 04:16 PM.