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#22
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Without seeing the code i am not sure why it would crash, but i suggest trying my player debug function:
Code:
function debug.player(functionname) -- a nice debugger for the player which outputs any errors of functions to a text file called "ErrorLog.txt"
f,vrf=pcall(functionname)
if not f then
savevariable("ErrorLog.txt",variabletype(vrf))
end
end
function savevariable(file,variable) -- this will save variables to a file
CodeOutput = io.open(file,"w");
CodeOutput:write(variabletype(variable));
io.close(CodeOutput);
end
function variabletype (o)
if type(o) == "number" then
return tostring(o)
elseif type(o) == "string" then
return string.format("%q", o)
else
return tostring(o)
end
end
Quote:
It is not that folders should be written in CAPIZED ( I use lower case folders, look at Pingus) I doubt its the reading speed of the player, after seeing how far i can push pingus on the player, I highly doubt you could reach that limit.
__________________
Tools: Playlist Manager , Document to RSS , Notepad++ Instellisense Games/Apps: Asteroids, ZenFrame, Graphing Calculator, Pingus X-Fi2, Boxwars, SkiFree, Jezzball Last edited by jbob182; 08-22-2011 at 09:36 AM. |
| Tags |
| 3d, dungeon, engine, might and magic, rpg |
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