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Old 06-25-2009, 09:25 PM
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Default How do u put ur own icons on the P3?

hey guys sry if this has been answered alrdy but can any1 tell me how plz?
thanks
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Old 06-25-2009, 09:56 PM
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I think you want this: http://www.anythingbutipod.com/forum...ad.php?t=42983

It's mq4ever's guide to make your own themes.
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Old 06-26-2009, 01:39 AM
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thanks man
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Old 06-26-2009, 02:21 AM
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No problem, I actually just finished making some icons for my first custom theme similar to this design: http://likeomfgitsjonny.deviantart.c...cons-110151099
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Old 06-26-2009, 02:53 AM
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hey i got a question
how do i pick what icons i want to appear?
for example say i only want music, video, and pictures and the rest not to show
is this possible? and can i position them where i want?
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Old 06-26-2009, 12:24 PM
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um I can't answer that lol. I still haven't proven mine work yet, but I did get my P3 this morning. I am hoping it's possible to either make the text go away or to at least change the font.
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Old 06-26-2009, 01:18 PM
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eeek does any1 else kno how?
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Old 06-26-2009, 02:30 PM
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you need to know FLASH and have flash applicaton - and it aint cheap, then you need to look at the SDK file and work out how the icons are laid out, basically the SDK provided uses a array of icons (of which can be anything you want BUT done in flash) and programatically lays them down when the theme is loaded

i know squat about flash and only have the trial version, you relly need to know programming a little as well as know how flash works and how the file executes

you can ot just put some icons onto the player and tell it to ue them
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Old 06-26-2009, 02:44 PM
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i hav flash and i kno how2 make my own uci and icons
the only problem im having is positioning the icons where i want them and deleteing certain icons
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Old 06-26-2009, 03:40 PM
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Well can't you move the icons afterward when the theme is on your P3?
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Old 06-26-2009, 04:00 PM
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nah it wont let u
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Old 06-26-2009, 04:07 PM
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my apologies, didn't know you had falsh

well the positioning is a little awkward but its easy to add and delete icons for your theme, just not afterwords unless you can program flash to do so


so basically if you have the FLA file you will see at the top of the actionscript code a list of icon names and ID numbers associated with them, below that is an array

now this array depicts what icons you want on what screen, you can leave icons out or add the same icon many times

it works like this, if your UCI is a 3 page design then there is 3 pages x 15 icons per page

in the array you will see loads of numbers, comma separated, there will be 45 numbers (3x15), the first 15 numbers represent the icons to be added to page one, the next set of 15 are the icons for page 2 and the third set of 15 for page 3.

you will see that most numbers are in the format 00000000 but some are like A000000, the A000000 meaning an icon to be added

see below for eg this is the array

Code:
10000000 20000000  00000000  00000000  00000000
 00000000  00000000  00000000 00000000  00000000
 00000000  00000000 00000000 00000000 00000000

 A0000000 A0000000 A0000000  00000000  00000000
 00000000  00000000  00000000 00000000  00000000
 00000000  00000000  00000000 00000000 00000000

10000000 20000000 30000000  00000000  00000000
 00000000  00000000  00000000 00000000  00000000
 00000000  00000000  00000000 00000000 00000000
if you look above you can see the pattern, the first set of nums is page 1, each number is an icon for that page, so this means 15 icons for page 1, all the ones with 000000 means no icon in that space, you will see that the first 2 numbers are 10000000 20000000, this means only 2 icons on page 1, then the next set of nums has 3 references, 3 icons on page 2, in the third set you will see 10000000 20000000 again (they were in the first set) this means the same icons will be added to page 3 aswell, you need only add the icons to the array that you want to use, you do not need to add them all and you can add the same icon as many times as you like

sorry i waffle on a bit and the stuff above is not correct in terms of ref nums as i dont have the file to hand

positioning is another matter, there is a FOR loop that creates the XY positioning for the icons, this is a basic layout as it programatically works out the XY from top left of the stage, using the above array and its contents, its all done mathematically but if you wanted to be more erratic in your layout you could add SWITCH or IF statements to determine what happens when the for loop hits a particular icon ref, then you could add manually the XY of that particular icon

so you could add a SWITCH statement, an entry for all the icons you have in the array and then add the XY in the statement for that icon - hope this makes sense
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Old 06-26-2009, 05:06 PM
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ty but ehhh a bit confusing
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Old 06-26-2009, 06:03 PM
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yes, i did not have the file to hand im afraid i will try again or maybe do a commented file that may be of better use
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Old 06-26-2009, 06:42 PM
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I actually got a theme to work for me, I'll post up a thread later tonight as I want to lighten up the BG. Only problem I had was that my icons all line up at the top by 2 rows with 3 icons. :[ not exactly what I wanted but I'm glad it works.
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Old 06-26-2009, 09:27 PM
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Quote:
Originally Posted by maderin1 View Post
my apologies, didn't know you had falsh
well the positioning is a little awkward but its easy to add and delete icons for your theme, just not afterwords unless you can program flash to do so
so basically if you have the FLA file you will see at the top of the actionscript code a list of icon names and ID numbers associated with them, below that is an array
now this array depicts what icons you want on what screen, you can leave icons out or add the same icon many times
it works like this, if your UCI is a 3 page design then there is 3 pages x 15 icons per page
in the array you will see loads of numbers, comma separated, there will be 45 numbers (3x15), the first 15 numbers represent the icons to be added to page one, the next set of 15 are the icons for page 2 and the third set of 15 for page 3.
you will see that most numbers are in the format 00000000 but some are like A000000, the A000000 meaning an icon to be added
see below for eg this is the array
Code:
10000000 20000000  00000000  00000000  00000000
 00000000  00000000  00000000 00000000  00000000
 00000000  00000000 00000000 00000000 00000000
 A0000000 A0000000 A0000000  00000000  00000000
 00000000  00000000  00000000 00000000  00000000
 00000000  00000000  00000000 00000000 00000000
10000000 20000000 30000000  00000000  00000000
 00000000  00000000  00000000 00000000  00000000
 00000000  00000000  00000000 00000000 00000000
if you look above you can see the pattern, the first set of nums is page 1, each number is an icon for that page, so this means 15 icons for page 1, all the ones with 000000 means no icon in that space, you will see that the first 2 numbers are 10000000 20000000, this means only 2 icons on page 1, then the next set of nums has 3 references, 3 icons on page 2, in the third set you will see 10000000 20000000 again (they were in the first set) this means the same icons will be added to page 3 aswell, you need only add the icons to the array that you want to use, you do not need to add them all and you can add the same icon as many times as you like
sorry i waffle on a bit and the stuff above is not correct in terms of ref nums as i dont have the file to hand
positioning is another matter, there is a FOR loop that creates the XY positioning for the icons, this is a basic layout as it programatically works out the XY from top left of the stage, using the above array and its contents, its all done mathematically but if you wanted to be more erratic in your layout you could add SWITCH or IF statements to determine what happens when the for loop hits a particular icon ref, then you could add manually the XY of that particular icon
so you could add a SWITCH statement, an entry for all the icons you have in the array and then add the XY in the statement for that icon - hope this makes sense
maderin1,You are so professional !!
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Old 06-27-2009, 12:57 AM
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Quote:
Originally Posted by Detroit View Post
Only problem I had was that my icons all line up at the top by 2 rows with 3 icons. :[ not exactly what I wanted but I'm glad it works.
thats the same problem i have
they wont move
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Old 06-27-2009, 02:04 AM
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Are you using CS4? I followed a video that was in Korean because they used CS4 but still had this problem.
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Old 06-27-2009, 02:30 AM
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nah im using flash 8
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Old 06-27-2009, 05:11 AM
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to position your icons at a different Y location see the following

in the function called :

initIconGuideXY()

you will see this line of code

targetY = 55+Math.floor((i/xLength))*120

the "55" is the starting "Y" position

if you want your icons to start half way down the screen then change the "55" to say "200"

this will than move your icons down the screen and start laying them down at position Y=200
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