|
#21
|
||||
|
||||
|
Maybe DS graphics? I don't mind a Halo Zune HD game with DS-like graphics
__________________
gg |
|
|
|||
|
|
|
#22
|
|||
|
|||
|
The iPhone/touch has several games with graphics just a step down from PS2 titles. Square Enix's Chaos Rings is a good example, as well as the DS/PSP GTA port.
Edit: oh god I created a thread zombie. =| Last edited by synaesthetic; 06-24-2010 at 03:30 PM. |
|
#23
|
|||
|
|||
|
ipod touch/iphone has that halo clone called nova. If its anything like that itll be great.
|
|
#24
|
|||
|
|||
|
Why would Halo on the Zune HD or WP7 be a bad thing? It would be the end of overpriced bitten apples.
|
|
#25
|
|||
|
|||
|
Quote:
Ok, since I am a mobile app developer who is working with the Tegra 2 Chipset, I can shed some light on how the APX2600 works. (Some of my work might be present on a few Android Platforms who use Tegra 2. )For starters- it is about 780MP/s and Texture sits at about 980MT/s. Vertex is variable but under ideal conditions about 75-80MV/s. Texture is very limited due to low bandwidth. So its got to be very efficient at its texture compression. Now as for the CPU- It has 2 technically. The ARM11 is for App Processing, which includes Video Processing. The ARM7 does Audio and assists with Video when needed. Texture Compression sits at 6:1 for the GeForce GPU within the chipset. (At least thats what I use at most since 8:1 don't work when its forced to accept it). The ARM11 CPU is a RISC CPU, its actually about equal to a 1.2Ghz Pentium III from what I can tell. Last edited by Flyordie; 06-25-2010 at 07:08 PM. Reason: Double checked some figures on specs... |
![]() |
«
Previous Thread
|
Next Thread
»
| Thread Tools | Search this Thread |
| Display Modes | |
|
|
All times are GMT -5. The time now is 01:06 AM.












)
Linear Mode
