android
  #41  
Old 03-15-2010, 08:13 AM
mustomax mustomax is offline
Junior Member
 
Join Date: Feb 2010
Posts: 51
Default

What is the last version? gunzip,or gun 6.1 ?
On the 6.1 version,on the 2nd menu,there is no arrow to go back to the 1st one.
The "back",don't walk very well...
the two versions crash my zen...
thanks...
Reply With Quote

Advertisement [Remove Advertisement]

  #42  
Old 03-15-2010, 02:37 PM
nikc4 nikc4 is offline
Junior Member
 
Join Date: Feb 2010
Location: In a cardboard box
Posts: 46
Default

There are kind of 2 versions, blikbliers and mine. It seems like we're feeding off of eachother, with mine based on his original, and him implementing parts of my updates.
I have both his and mine on my player, I just changed the folder name on his to "Gunz by Blikblier"

The menu on mine let's you go back, and Blikblier might add the code from mine to his in order to make his do the same.

As for the crashes, they have something to do with the background changing. I'm guessing an overload on the player's abilities, too many images cuing up while the wav is playing, but I really don't know. It doesn't crash on the ADK.
Reply With Quote

  #43  
Old 03-15-2010, 03:03 PM
blikbier's Avatar
blikbier blikbier is offline
Junior Member
 
Join Date: Feb 2010
Location: Netherlands
Posts: 98
Default

@Nikc4, I think I have the problem for the crashes (I think), maybe a moving picture of it? I'm not sure, I'll try tomorrow. (Time Differences).
And may I have your background empty? (With dots) See also the update!

Reply With Quote

  #44  
Old 03-15-2010, 03:20 PM
Brett_val's Avatar
Brett_val Brett_val is offline
Senior Member
 
Join Date: Jan 2010
Location: The Netherlands
Posts: 636
Default

Hey, great improvements

As for the crashes, if it's an overload, maybe it's an idea to close the images after a gun is done. (at the end of the gun function, or maybe even right after the cock and fire has been done) It may free some memory for other pictures, if that's the problem ...
Reply With Quote

  #45  
Old 03-15-2010, 03:24 PM
matt_bracken matt_bracken is offline
Junior Member
 
Join Date: Feb 2010
Posts: 43
Default

One of the new guns causes the app to crash every time on my Zen.

This app is pretty cool, but i wonder whether you could turn it into some sort of range type game where you could aim the guns at targets. Maybe thats kind of moving away from what you guys were going for but i think that would be pretty cool. I just thought of it when I saw the different perpective with one of the original guns.
Reply With Quote

  #46  
Old 03-15-2010, 03:49 PM
Zeniwan Zeniwan is offline
Member
 
Join Date: Feb 2010
Posts: 112
Default

Maybe you can make something like this:
Reply With Quote

  #47  
Old 03-15-2010, 04:21 PM
nikc4 nikc4 is offline
Junior Member
 
Join Date: Feb 2010
Location: In a cardboard box
Posts: 46
Default

Quote:
Originally Posted by matt_bracken View Post
One of the new guns causes the app to crash every time on my Zen.

This app is pretty cool, but i wonder whether you could turn it into some sort of range type game where you could aim the guns at targets. Maybe thats kind of moving away from what you guys were going for but i think that would be pretty cool. I just thought of it when I saw the different perpective with one of the original guns.

The gun range thing is way beyond my current programming skills. I don't know if blikblier can.

The perspective thing is awesome, good idea blikblier, I'm just wondering how hard it would be to implement. Did you make the picture or did you find it? Also, I'm not sure the revolver is the best gun for that picture, maybe the desert eagle?

And the background is on my laptop, I'll have to grab it.

The next gun I'll be adding is an Uzi with a silencer option, and a grenade. I'll also be adding a semi auto function for my ak47. Stay tuned.

Last edited by nikc4; 03-15-2010 at 04:43 PM.
Reply With Quote

  #48  
Old 03-15-2010, 08:33 PM
datallboy's Avatar
datallboy datallboy is offline
Member
 
Join Date: Feb 2010
Posts: 143
Default

um u might wanna make the scripts for them so they actually work
Reply With Quote

  #49  
Old 03-16-2010, 10:03 AM
blikbier's Avatar
blikbier blikbier is offline
Junior Member
 
Join Date: Feb 2010
Location: Netherlands
Posts: 98
Default

@ nikc, blikbLier Who? Image I found on the internet.
Reply With Quote

  #50  
Old 03-16-2010, 02:31 PM
datallboy's Avatar
datallboy datallboy is offline
Member
 
Join Date: Feb 2010
Posts: 143
Default

u need the scripts for them
Reply With Quote

  #51  
Old 03-16-2010, 02:36 PM
nikc4 nikc4 is offline
Junior Member
 
Join Date: Feb 2010
Location: In a cardboard box
Posts: 46
Default

Quote:
Originally Posted by blikbier View Post
@ nikc, blikbLier Who? Image I found on the internet.
Oh wow, I'm sorry. I've been calling you that the whole time. I guess I should take the L out. ;D
Reply With Quote

  #52  
Old 03-17-2010, 06:58 AM
blikbier's Avatar
blikbier blikbier is offline
Junior Member
 
Join Date: Feb 2010
Location: Netherlands
Posts: 98
Default

@datallboy, what are you talking about?
Reply With Quote

  #53  
Old 03-17-2010, 07:41 AM
Brett_val's Avatar
Brett_val Brett_val is offline
Senior Member
 
Join Date: Jan 2010
Location: The Netherlands
Posts: 636
Default

Quote:
Originally Posted by blikbier View Post
@datallboy, what are you talking about?
I thinkn datallboy forgot to download part 1, 2 and 3.
Reply With Quote

  #54  
Old 03-17-2010, 02:54 PM
nikc4 nikc4 is offline
Junior Member
 
Join Date: Feb 2010
Location: In a cardboard box
Posts: 46
Default

Great job figuring out the crash problem! I never would of thought that making all of the files globals would fix it. Thanks a lot!

Last edited by nikc4; 03-17-2010 at 03:12 PM.
Reply With Quote

  #55  
Old 03-17-2010, 03:06 PM
datallboy's Avatar
datallboy datallboy is offline
Member
 
Join Date: Feb 2010
Posts: 143
Default

u need the scripts they still dont work
Reply With Quote

  #56  
Old 03-17-2010, 03:30 PM
mustomax mustomax is offline
Junior Member
 
Join Date: Feb 2010
Posts: 51
Default

crash!
Reply With Quote

  #57  
Old 03-17-2010, 03:33 PM
RobertsAccount's Avatar
RobertsAccount RobertsAccount is offline
X-Fi2 App Master
 
Join Date: Jan 2010
Location: UK
Posts: 310
Default

Quote:
Originally Posted by mustomax View Post
crash!
I get that too, after firing the last gun on the second page I believe... Well it's one of the guns on the second page anyway
Reply With Quote

  #58  
Old 03-17-2010, 03:42 PM
mustomax mustomax is offline
Junior Member
 
Join Date: Feb 2010
Posts: 51
Default

And the "back" don't walk...
the screen get freezed...
after one shoot with a gun on the last page,my Zen stpped;and scanned...
Reply With Quote

  #59  
Old 03-17-2010, 05:24 PM
nikc4 nikc4 is offline
Junior Member
 
Join Date: Feb 2010
Location: In a cardboard box
Posts: 46
Default

Quote:
Originally Posted by RobertsAccount View Post
I get that too, after firing the last gun on the second page I believe... Well it's one of the guns on the second page anyway
The star wars gun and the fal both have incorrectly formatted wav files, and that's probably why they keep crashing. They are supposed to be stereo, 44,100 bitrate, but they aren't. I'd reccomend changing that with audacity, an open source wav editor.

Just an update, I'll be out of town over the weekend, so I don't know how much time I can devote to this, but I'll try. It's crash free now, and the sopmod and uzi are done, just need the grenade and then I'll make another release. 8 days into programming w00t!

Last edited by nikc4; 03-17-2010 at 09:04 PM.
Reply With Quote

  #60  
Old 03-18-2010, 02:22 AM
mustomax mustomax is offline
Junior Member
 
Join Date: Feb 2010
Posts: 51
Default

and for the "back" ...it doesn't walk!
Reply With Quote

Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 07:19 PM.