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Old 10-19-2010, 08:14 AM
delirius delirius is offline
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Join Date: Feb 2010
Posts: 132
Lightbulb 3D dungeon rendering

I am testing idea about running raycasting engine on Zen X-Fi 2. So far i have found out, that image table functions arent suited for this. (they are too slow)

realtime application as wolfenstein
  • would be really slow. (unplayable)
  • or textures could possibly be cut in advance and it would be stil laggy
  • more so control on zen would be realy unintuitive
on the other hand applications like oldschool dungeon crawlers (dungeon master) are quite possible.
  • movement restricted from one tile center to another
  • rotation restricted to 90 angles
  • whole game would be turn-based
Update:

Yep, it just as i thougth raycasting on zen is soooo slow it takes like 2s to render one frame and thats only rendering walls not ceiling of floor. (writing per pixel is just slow function) [image 1]

On the other hand i have successfully programmed pseodo 3D renderer. (if you dont know what i am talking about google "Dungeon master" or "Eye of the beholder") [image 2, image 2]

Demo
A im going to make a demo, but i need graphics. I would prefer graphics handdrawn and digitalised or similarly looking. If there is someone who would like to cooperate with me in this project please send me PM. Thanx
Attached Images
File Type: jpg raycasting.jpg (19.3 KB, 129 views)
File Type: jpg dm1.jpg (25.4 KB, 88 views)
File Type: jpg dm2.jpg (26.6 KB, 78 views)

Last edited by delirius; 10-27-2010 at 09:29 AM. Reason: update
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dungeon, olds-chool rpg, raycasting

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