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  #1  
Old 04-27-2010, 10:36 AM
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blikbier blikbier is offline
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Cool Tactical Assassin



Together with Brett_val we made the game Tactical Assassin.
The game is inspired by the game Tactical Assassin, it was created by Simon Hason Game

The game

The game is quite simple, go by the Accelerometer to the position you want and click on the man you should shoot. There are currently five levels in the game.

Have fun
~ Brett_val and Blikbier

Update 27/4/10

- Game uploaded V1.1

EXTRA!

Soon I make a tutorial so you can make yourself a TA.
Attached Files
File Type: zip Tactical Assassin.zip (280.4 KB, 1939 views)

Last edited by blikbier; 04-27-2010 at 01:09 PM.
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  #2  
Old 04-27-2010, 12:25 PM
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You spelt congratulations wrong on the Mission Two briefing. Other than this it's an absolutely fantastic game! Congrats!!
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  #3  
Old 04-27-2010, 12:42 PM
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Fixed
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  #4  
Old 04-27-2010, 12:55 PM
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Quote:
Originally Posted by RobertsAccount View Post
You spelt congratulations wrong on the Mission Two briefing. Other than this it's an absolutely fantastic game! Congrats!!
That typo is also in the original game. We're unsure of the font that is used, that's why it's still there..
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  #5  
Old 04-27-2010, 03:42 PM
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It's a bit boring with barely any feedback that you've taken a shot. You just click the target and "hey presto" the mission accomplished screen appeared.
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  #6  
Old 04-29-2010, 12:30 PM
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when i try and play this game, the app crashes at the loading screen. seemingly this has not happened to anyone else.

why?
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  #7  
Old 04-29-2010, 12:34 PM
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Have you touch the screen? Or have you 1.20.08?
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  #8  
Old 04-29-2010, 01:01 PM
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im pretty sure i have the latest firmware, and i leave the screen alone.
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  #9  
Old 04-29-2010, 01:58 PM
matt_bracken matt_bracken is offline
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Ignore Habhome, I think this is a great forwards step for you guys writing the apps. An interactive game that has a plotline, something that none of the other apps have done so far. Great effort guys.
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  #10  
Old 04-29-2010, 02:48 PM
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Quote:
Originally Posted by matt_bracken View Post
Ignore Habhome, I think this is a great forwards step for you guys writing the apps. An interactive game that has a plotline, something that none of the other apps have done so far. Great effort guys.
Oh, don't get me wrong. I think it's a good game and all, I just wanted to point out what could be improved and I was in a bit of a hurry so that was all I wrote
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  #11  
Old 04-29-2010, 08:06 PM
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I kinda agree with habbhome that i needs more but you have the basic code done which is great and it is still fun but has some room to add more stuff

I suggest added some sound and possibly some animation
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  #12  
Old 04-30-2010, 02:54 AM
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@ Matt_bracken, ty
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  #13  
Old 04-30-2010, 10:47 AM
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sorry bkblier, looks like i didnt have the latest firmware after all. i played the game, its great! the only thing i would say (aside from a couple of animations etc) is that it would be good if you could play it whilst holding the player more upright. its kinda inconvenient to have to lean over the player when youre sneakily playing the game in a maths lesson
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  #14  
Old 04-30-2010, 12:40 PM
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Quote:
Originally Posted by Mr Wunderbar View Post
the only thing i would say (aside from a couple of animations etc) is that it would be good if you could play it whilst holding the player more upright. its kinda inconvenient to have to lean over the player when youre sneakily playing the game in a maths lesson
I thought of that, but then I would have to come up with a new standard viewing position, and I'm not sure if that would work for everyone.

But you can just alter the accelometer output a little:
For a 45 degree viewing angle, (where 0 degree is flat on a table) add lines 180 and 181 to the "func.lua" file:
Code:
line 178	x_cur,y_cur,z_cur=accelerometer.getdata("xyz")
line 179	
line 180	y_cur=y_cur-5  
line 181	z_cur=z_cur+3
line 182			
line 183	x_cur=x_cur*-1 -- inversion of x-axis accelerometer result so that the point moves in the direction the device is tipped
Oh and by the way.. I know that there are some images missing, not every puppet has a pic after it has been shot, but it's a lot of work getting all the pics from the original game.. I"ll see if I can get some more and add them.

I'm also thinking about some background sounds like in the original game, but I'm not sure how to add that.

Last edited by Brett_val; 04-30-2010 at 12:52 PM.
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  #15  
Old 04-30-2010, 12:52 PM
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ok i will try that. thanks!

so much better now, this is ideal. another thing came to mind, perhaps a less sensitive accelerometer would be better in this screnario? the scope is kinda jerky
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Last edited by Mr Wunderbar; 04-30-2010 at 01:23 PM.
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  #16  
Old 09-21-2010, 01:03 PM
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when i started the game it was loading and then it shows "error occured"

can somebody help me?
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  #17  
Old 09-21-2010, 01:34 PM
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Are you positive you have the latest firmware on your player? That is always the first thing you check. The second is, if you have the latest firmware, is this game made for that firmware? All apps using the accelerometer are either not back-compatible or not compatible with the new firmware, due to a change in the accelerometer handling in it.
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  #18  
Old 09-21-2010, 05:02 PM
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Quote:
Originally Posted by Habhome View Post
Are you positive you have the latest firmware on your player? That is always the first thing you check. The second is, if you have the latest firmware, is this game made for that firmware? All apps using the accelerometer are either not back-compatible or not compatible with the new firmware, due to a change in the accelerometer handling in it.
Couldn't have said it better ^^
This app is adapted to the "newer" firmwares, version 1.21.05 should be ok.
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Old 09-22-2010, 01:02 AM
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oke thanks
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  #20  
Old 11-17-2010, 02:33 PM
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brilliant game, good idea copying another game

I think its better than the computer version
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