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  #1  
Old 04-17-2011, 05:38 AM
delirius delirius is offline
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Default Hypogeum rpg engine

I am currently working on dungeon crawler engine (dungeon master, might and magic 1-5, eye of the beholder) for zen x-fi2.

It is currently work in progress.

character portraits by Antifarea http://antifarea.deviantart.com/
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File Type: jpg 2.jpg (92.3 KB, 127 views)
File Type: jpg 3.jpg (65.9 KB, 107 views)
File Type: jpg 4.jpg (101.1 KB, 102 views)
File Type: jpg 5.jpg (97.4 KB, 98 views)

Last edited by delirius; 04-17-2011 at 06:27 AM. Reason: pictures
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  #2  
Old 04-17-2011, 08:25 AM
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Wow, this looks like it will be alot of fun. I can't wait for you to finish.
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  #3  
Old 04-17-2011, 11:50 AM
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Looks really really good! I can't wait to try it myself.
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Old 04-17-2011, 02:14 PM
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Looks amazingly promising, especially the first pic.. rock on!
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  #5  
Old 05-16-2011, 10:54 AM
delirius delirius is offline
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Default new pictures

underground mines with darkness rendering on and npc interface

dwarf and goblin by Redshrike http://opengameart.org/users/redshrike
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File Type: jpg 7.jpg (54.0 KB, 55 views)

Last edited by delirius; 05-16-2011 at 04:41 PM.
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  #6  
Old 05-16-2011, 03:17 PM
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Oh wow! This looks amazing, good luck.
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  #7  
Old 06-07-2011, 02:25 PM
delirius delirius is offline
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I got new progress.

Persistent world
A week back i finished loading and saving mechanism. World is open and all map changes are persistent, so if you for example drop item in town and return after few days from desert, you will find your item, where you left it.

Campaigns mechanism
This weekend i worked on extension mechanism. It will work kinda like launcher in morrowind and oblivion. I dont have gui for it yet. So far i tested adding i campaign with new maps, scripts and items.

I have not yet decided if i will allow different Campaigns loaded in different save-slots.

BTW. does anyone know how to make folder by lua function?
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Old 06-07-2011, 03:57 PM
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Sounds like you are doing great, and as for your question, it is impossible on the player, though on the adk you can do some external libraries to accomplish it, though if we can load a type of linux library on the player then we can do just about anything we would want, including multi-thread, saving images, and multi sound channels.

Last edited by jbob182; 06-07-2011 at 04:03 PM.
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  #9  
Old 06-18-2011, 05:03 AM
delirius delirius is offline
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Cool doors

I have just finished door rendering.
Here are some screens.
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  #10  
Old 06-22-2011, 09:00 AM
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hmmm dont some of those pictures look...no way! 3D! and you guys said it wasnt possible because the xfi2 couldnt handle it lol. THIS is what 3D we were talkking about using...not some super high 3D stuff like you see in Call of Duty or anything lol. Make it look like Doom Classic!
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  #11  
Old 06-22-2011, 09:16 AM
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Uh no, the 3d you wanted was like doom, constant refreshing and movement, this only refreshes when you move ( like an rpg), there is a huge difference in processing power required in this game and the 3d games you wanted.
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  #12  
Old 06-22-2011, 02:10 PM
clonko clonko is offline
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amazing work
cant wait to play it
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  #13  
Old 06-24-2011, 12:36 PM
Nediam Nori Nediam Nori is offline
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when will you finish it?
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Old 06-24-2011, 01:54 PM
jameswalker101 jameswalker101 is offline
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This will be one of the best Zen x-fi 2 games so far...
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  #15  
Old 06-27-2011, 11:24 AM
Nediam Nori Nediam Nori is offline
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when you finish it?
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  #16  
Old 06-27-2011, 03:20 PM
delirius delirius is offline
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Quote:
when will you finish it
Quote:
when you finish it?
Dude, when it will be done it will be done. So far i am working on engine and mod api. I plan releasing it episodically. But i can't tell you when, because i myself don't know.
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  #17  
Old 07-11-2011, 08:31 AM
delirius delirius is offline
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I finished door rendering and activation. And now i am working on the correct skill and equipment based characters stats computation like ac, attack and damage.

And I almost forgot. I have added second rendering mode for main game screen. It can be rendered in portrait display mode.
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Last edited by delirius; 07-11-2011 at 08:36 AM.
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  #18  
Old 07-11-2011, 10:42 AM
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Looking superb! Keep up the good work!
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Old 08-19-2011, 03:40 AM
delirius delirius is offline
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Damn, it was a busy season. Sorry for lack of updates. I have done some work on save slot interface and i added time . it means that actions like walking fighting and sleeping change time of world. I also added sleep/wait interface (no graphically finished jet).
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  #20  
Old 08-19-2011, 03:53 AM
delirius delirius is offline
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BTW, have you encountered similar weird behavior?
After i turn player on and execute script which uses dofile or loadfile on a file in campaigns/core/campaign.lua it crashes program.
And then when i execute script the same script second time (right after the crash) it runs just fine without problem.

- could that be problem with reading speed of player?
- or file size of loaded file?
- or path is too deep?
- or folders should be only written only CAPSIZED?
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